Explore part-time, self-paced online courses designed by the industry professionals at Metalworks Institute—Canada’s premiere school for music and entertainment. Whether you’re diving into audio production, recording, music business, or songwriting, earn a recognized certificate and gain real-world skills from the comfort of your own home.
This course provides a comprehensive exploration of Sound Effects (SFX) in audio-visual media, covering their categories, creation, and integration. Sound effects are divided into hard effects, which are specific action-based sounds, and ambiences that set the scene's mood. The course traces the evolution of SFX from radio plays to modern immersive technologies like Dolby Atmos, highlighting their psychological impact on audiences and crucial role in storytelling across various media.
This course provides a comprehensive exploration of Sound Effects (SFX) in audio-visual media, covering their categories, creation, and integration. Sound effects are divided into hard effects, which are specific action-based sounds, and ambiences that set the scene’s mood. The course traces the evolution of SFX from radio plays to modern immersive technologies like Dolby Atmos, highlighting their psychological impact on audiences and crucial role in storytelling across various media.
In this module, sound effects (SFX) are categorized into hard effects, which are specific, action-based sounds, and ambiences, setting the scene’s mood. SFX, distinct from Foley which recreates everyday sounds, are either pre-recorded, live, or synthesized. The module traces SFX’s evolution from radio plays to modern immersive technologies, explores its psychological impact on audiences, and discusses its crucial role in storytelling, animation, and video gaming, where sounds dynamically respond to player actions for enhanced immersion.
In this module, we will cover the basics of sound effects recording and design, including safety, legal considerations, microphone selection, and recording techniques. We’ll discuss the importance of physical and electrical safety, navigating copyright and privacy laws, and ethical practices like cultural sensitivity. The module will explore choosing the right microphone based on sound characteristics and environments, as well as proper placement and polar patterns for capturing clean audio. We’ll also review field and studio recording setups, sound synthesis methods, and key sound design concepts like dynamics, silence, and layering. Finally, we’ll touch on game audio design, focusing on interactivity and integration with gameplay mechanics to create immersive soundscapes.
In this module, we learn how to navigate sound libraries for SFX in audio postproduction. It covers using tools for efficient sound selection, understanding library organization, sound quality, customization for productivity, and the legal aspects of sound use, including notable examples of sound reuse in media.
In this module, we explore ambience in sound design, covering field recordings, synthesis, layering, and spatial audio techniques. We examine how ambience shapes mood, enhances immersion, and transitions between scenes, comparing real and artificial soundscapes in film, TV, and interactive media.
In this module, we cover balancing audio elements, using EQ and dynamic processing like compression, applying tone-based effects to color sounds, and time-based effects like reverb and delay for depth. We also discuss spatial mixing for a three-dimensional sound and conclude with limiting and loudness standards to meet industry norms.
Required Hardware (minimum):
Laptop Computer (PC or Mac)
Specifications:
Minimum 3.0 GHz Processor
16GB RAM (64 Bit)
256GB SSD
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